Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Sunday, January 17, 2016

The Shadows of Sherwood, by Kekla Magoon

Robyn is a tinkerer.  She loves building things with her dad, but since her dad's job has taken up most of his time lately, Robyn is on her own.  One night after Robyn sneaks out as usual to head to the junkyard to find a voltage adapter for a project, things seem a bit off.  Usually dodging the guards and scaling the fence are fun endeavors, but this night the guards are more soldier-esque than usual.  And this time when she made it over the fence, there was a dog.

Luckily Robyn is a prepared girl, and has a pocket full of bacon to keep the dog at bay. True, the bacon was orignally for Robyn's friend Barclay who calls the junkyard his home, but Robyn is thankful she packed it.

It turns out that changes are afoot in a much more far ranging way than just upped security in the junkyard.  This night comes to be called the Night of Shadows, and what it is is a coup.  The standing government and all of the members of parliament are rounded up and/or killed. Robyn's father works for the government.

When she races home, she finds a horrifying sight.  Her empty house is in shambles and her parents are gone.  All that is left is a puddle of blood in the kitchen. Robyn is a wanted girl.

Now Robyn is forced to try to remember all of the warnings her father gave her that she only half listened to.  The ones that started with "If anything ever happens to me and your mother...".  Upon hearing strangers back in her house she takes the few items from her safe and takes off into the forest.

What comes next is an adventure that will keep readers up well into the night.  Solitary Robyn must learn that sometimes it's okay (and necessary) to trust others. Her group of friends must learn to live by their wits and manage to help others who may not be so resourceful along the way.

Magoon has reimagined the world of Robin Hood in an alternate time period and has woven in technology and the idea of the big brother very well.  Readers do not need to be familiar with the original tale to have a rip roaring time, but the ones who are familiar will likely be pleased with the reimagining of many of the main characters.  Magoon has also woven in moon lore as an aspect of the world building that brings an air of fantasy to the whole story.

I cannot wait for the next installment of this exciting story!

Thursday, February 26, 2009

Lunch Lady and the Cyborg Substitute

Have you ever thought about what might really be going on in the life of your Lunch Lady?

Most people don't think about it, but Hector, Terrence and Dee have recently started to wonder. "Maybe she has a family to take care of"..."I bet she has like a hundred cats!"..."Maybe she's some sort of secret-agent spy or something...".

Lunch Lady and her side-kick Betty do have something going on after all. Beneath the cafeteria is a lab of sorts where ordinary kitchen utensils and sundries are altered into gadgets and weaponry.

But why would a school need Lunch Lady superheroes?

Because the teachers aren't necessarily who they seem to be. Previously unknown substitute Mr. Pasteur is suddenly stepping in for popular teacher Mr. O'Connell who hasn't been sick in 20 years. Sound fishy? It should!

Jarrett J. Krosoczka has written a laugh-out-loud funny graphic novel that is sure to have kids talking. From the familiar school angst that Hector, Terrence and Dee are facing, to the wise cracking maintenance man, readers will recognize their own lives. Add in an over the top dash of superhero action, and readers will be passing these hand to hand without checking them back in to the library! The black, white and yellow illustrations are effective and lend not only to instant recognition of the series (a la Babymouse), but are clean yet filled with movement at the same time.

Jarrett. J. Krosoczka gets funny and he gets what kids like. Look for Lunch Lady and the Cyborg Substitute, and Lunch Lady and the League of Librarians on shelves in summer '09!

Sunday, May 04, 2008

Fablehaven - Grip of the Shadow Plague

Seth is at it again. After ignoring his grandfather's wishes not to deal with the satyrs, Seth is heading out for a secret meeting with Doren and Newel. Batteries are to be exchanged for gold, and all that Seth has to do is accompany the satyrs and pillage one of the nipsie's Seven Kingdoms. It's not supposed to be too hard seeing as the nipsies are only about an inch tall and have no real defenses. Everything is going according to plan when it is apparent that the ever peaceful nipsies aren't so peaceful anymore. Something has befallen two of the Kingdoms. The nipsies themselves are claiming allegiance to a new master, and have changed in appearance. The dark nipsies have grey skin, blood red eyes and fangs. What can this all mean?

Meanwhile, Warren and Tanu are returning to Fablehaven after trying to find out if Vanessa's accusation of the Sphinx is true. It turns out that all over the world at different preserves, dark creatures are overturning the light. The Knights of the Dawn are supposed to be having a united gathering in an effort to overthrow the Society of the Evening Star, and the big news is that the Captain wants to induct Kendra. Her grandparents are upset, because knighthood pretty much guarantees even more danger than Kendra faces at Fablehaven.

Seth is so jealous he can hardly stand it. Now Kendra gets to go off on more adventures and he is stuck under orders not to go into the woods at Fablehaven. However, it doesn't take long for there to be quite a bit of action on the preserve. The nipsies aren't the only ones choosing the dark. Soon there are dark fairies who are not fallen like the imps, and while humans who are infected do not necessarily turn dark, they certainly disappear.

While this is going on, Kendra (under the supervision of Warren) has travelled to Lost Mesa with the charge of locating a magical artifact and giving it to the captain of the knights. The problem is, of course, the fact that no one really knows who the captain is. Could the Captain be working for the Society of the Evening Star?

In true Brandon Mull fashion, this third installment is fast paced and action packed. By taking some of the action from Fablehaven and bringing it to Lost Mesa, the reader sees the different cultures of the different preserves, and is allowed access to even more magical creatures. I do have to say that I am feeling a bit of Jackie Faber syndrome here. I expected a wrap up with Shadow Plague, and while it continued the journey, the story is not over. We have ended with another cliff hanger, and I am a bit sad about this. That said, I am left happy about the introduction of Gavin, the deeper story surrounding Patton, and a bad taste in my mouth regarding our friend Warren. Maybe next go round, I will see if my suspicions are true!