Showing posts with label artifacts. Show all posts
Showing posts with label artifacts. Show all posts

Sunday, September 05, 2010

The Danger Box, by Blue Balliett


Zoomy is a special little kid who lives with his grandparents Gam and Gumps in the same house where his dad was raised. Zoomy’s never met his dad, since he was left on the doorstep, but his grandparents knew without a doubt that Zoomy was theirs by the note taped to the cat carrier that held him: “Buckeye Chamberlain Is My Father My Name Is Zoomy Kep Me Please”. Even though Zoomy looks nothing like his grandparents they have raised him and try to help him manage.

Zoomy’s got a couple of issues. If he doesn’t keep his lists, his days fly apart and he can’t stop tap, tap, tapping at this chin. His eyesight is so bad that Gumps keeps a running commentary of bumps and curbs when they walk to their shop, "Chamberlain’s Antiques and What Nots" in the heart of their small town of Three Oaks Michigan.

Zoomy lives for his summertime routine involving laundry, the vegetable garden, trips to the public library and his grandparent’s shop, but now there is Lorrol – the firecracker girl who doesn’t live in town, but is in the library this summer trying to avoid going to camp. Zoomy has never been too comfortable with other kids, but Lorrol is different. She doesn’t think he’s weird, she actually thinks that he is smart!

Three Oaks isn’t the kind of town that is ripe for mysteries, but this summer isn’t a typical one. Lorrol isn’t the only person who comes to town unexpectedly. Buckeye comes back, driving a truck and bearing a box that he wants his parents to keep. Zoomy is terrified of his father, who seems random and unpredictable and not exactly loving. Shortly after Buckeye, another stranger shows up who is very interested in the box in Gam and Gumps’ shop. And there is also the journal that Zoomy found wrapped in the quilt that was in the box that his dad brought. It’s peaked his interest with the old dates and the strange words, and all of the lists within.

Blue Balliett has written an extraordinarily atmospheric story, with layers and layers to dig in to. It’s not just a mystery, or a story about a special boy. It’s has friendship and family, history and loss. Readers will not be overwhelmed with Zoomy’s unnamed special needs status (outside of the Pathological Myopa) which Balliett presents as a matter of fact. When I closed The Danger Box I was amazed at how Balliett could seamlessly weave all of the components into the story without it feeling disjointed. In lesser hands, the story could easily have fallen apart.

Sunday, May 04, 2008

Fablehaven - Grip of the Shadow Plague

Seth is at it again. After ignoring his grandfather's wishes not to deal with the satyrs, Seth is heading out for a secret meeting with Doren and Newel. Batteries are to be exchanged for gold, and all that Seth has to do is accompany the satyrs and pillage one of the nipsie's Seven Kingdoms. It's not supposed to be too hard seeing as the nipsies are only about an inch tall and have no real defenses. Everything is going according to plan when it is apparent that the ever peaceful nipsies aren't so peaceful anymore. Something has befallen two of the Kingdoms. The nipsies themselves are claiming allegiance to a new master, and have changed in appearance. The dark nipsies have grey skin, blood red eyes and fangs. What can this all mean?

Meanwhile, Warren and Tanu are returning to Fablehaven after trying to find out if Vanessa's accusation of the Sphinx is true. It turns out that all over the world at different preserves, dark creatures are overturning the light. The Knights of the Dawn are supposed to be having a united gathering in an effort to overthrow the Society of the Evening Star, and the big news is that the Captain wants to induct Kendra. Her grandparents are upset, because knighthood pretty much guarantees even more danger than Kendra faces at Fablehaven.

Seth is so jealous he can hardly stand it. Now Kendra gets to go off on more adventures and he is stuck under orders not to go into the woods at Fablehaven. However, it doesn't take long for there to be quite a bit of action on the preserve. The nipsies aren't the only ones choosing the dark. Soon there are dark fairies who are not fallen like the imps, and while humans who are infected do not necessarily turn dark, they certainly disappear.

While this is going on, Kendra (under the supervision of Warren) has travelled to Lost Mesa with the charge of locating a magical artifact and giving it to the captain of the knights. The problem is, of course, the fact that no one really knows who the captain is. Could the Captain be working for the Society of the Evening Star?

In true Brandon Mull fashion, this third installment is fast paced and action packed. By taking some of the action from Fablehaven and bringing it to Lost Mesa, the reader sees the different cultures of the different preserves, and is allowed access to even more magical creatures. I do have to say that I am feeling a bit of Jackie Faber syndrome here. I expected a wrap up with Shadow Plague, and while it continued the journey, the story is not over. We have ended with another cliff hanger, and I am a bit sad about this. That said, I am left happy about the introduction of Gavin, the deeper story surrounding Patton, and a bad taste in my mouth regarding our friend Warren. Maybe next go round, I will see if my suspicions are true!